Module view
View the world.
All functions in this module that take coordinates use a player centered coordinate system.
Functions
| can_reach (x, y) | Can we get to this square? | 
| cell_see_cell (x1, y1, x2, y2) | Can one cell see the other? | 
| cloud_at (x, y) | What kind of cloud (if any) is here? | 
| feature_at (x, y) | What is the feature here? | 
| get_map () | Returns the entire known map as a table of cell objects. | 
| in_known_map_bounds (x, y) | Are the given coordinates in the minimal bounding box of the known map? | 
| invisible_monster (x, y) | Did we detect an invisible monster on this square? | 
| is_safe_square (x, y, assume_flight) | Is it safe here? | 
| trap_at (x, y) | What kind of trap (if any) is here? | 
| withheld (x, y) | Is this square excluded from movement by mesmerise-like effects? | 
Functions
- can_reach (x, y)
- 
    Can we get to this square?
    Parameters:- x int
- y int
 Returns:- 
           boolean
    
 
- cell_see_cell (x1, y1, x2, y2)
- 
    Can one cell see the other?
    Parameters:- x1 int
- y1 int
- x2 int
- y2 int
 Returns:- 
           boolean
    
 
- cloud_at (x, y)
- 
    What kind of cloud (if any) is here?
    Parameters:- x int
- y int
 Returns:- 
           string or nil
        cloud name or nil
    
 
- feature_at (x, y)
- 
    What is the feature here?
    Parameters:- x int
- y int
 Returns:- 
           string
        feature name
    
 
- get_map ()
- 
    Returns the entire known map as a table of cell objects.
 Cells have x, y, feature; optional monster (object);
 optional cloud (name); and optional flags [visible, mapped,
 traversable, solid, door, undiggable, frontier, excluded, item,
 unvisited, unsafe, invisiblemonster, detecteditem, detected_monster].
 The frontier flag indicates that the cell is adjacent to an unknown cell.
 The key for each cell is 40000*(100+x) + (100+y), which is
 a reversible composition of the x,y coordinates (much more efficient
 as a key for lua than other options).
    Returns:- 
           table[cell]
    
 
- in_known_map_bounds (x, y)
- 
    Are the given coordinates in the minimal bounding box of the known map?
    Parameters:- x int
- y int
 Returns:- 
           boolean
    
 
- invisible_monster (x, y)
- 
    Did we detect an invisible monster on this square?
    Parameters:- x int
- y int
 Returns:- 
           boolean
    
 
- is_safe_square (x, y, assume_flight)
- 
    Is it safe here?  A square is considered unsafe if it has a harmful cloud,
 harmful trap, untraversable terrain, a runed door, or is excluded. The
 untraversable terrain check is the same as travel.featureistraversable().
    Parameters:- x int
- y int
- assume_flight
            boolean
If true, assume the player has permanent flight.
 Returns:- 
           boolean
    
 
- trap_at (x, y)
- 
    What kind of trap (if any) is here?
    Parameters:- x int
- y int
 Returns:- 
           string or nil
 The base trap name or nil. Here the base name doesn't include the word "trap" and is the same string passed to the c_trap_is_safe() hook.
- withheld (x, y)
- 
    Is this square excluded from movement by mesmerise-like effects?
    Parameters:- x int
- y int
 Returns:- 
           boolean